A mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Robotnik discovered the island, and found a mysterious ring inscribed with descriptions of the “Chaos Rings”, ancient Rings infused with Chaos Emerald energy. In order to find these rings, Robotnik built his base on the island. Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee also arrived at the island, and ended up being captured by Robotnik and Metal Sonic, and frozen in Robotnik’s machine. Knuckles, curious about the strange island, goes there as well, and manages to rescue Espio. The two then go on to stop Robotnik from getting the Chaos Rings.
Comment
Overall, despite looking very Sonic-esque and ticking all the boxes, the gameplay lets Chaotix down. The slingshot mechanic is fiddly and feels a bit forced, and the chop and change between fast Sonic style running and sudden stops to manoeuvre around levels are a big jarring.
Some nice ideas, well executed, but ultimately a bit of a disappointment.
Notes
The gameplay concepts from Chaotix can be seen in a prototype game called Sonic Crackers, for the standard Mega Drive. The rings that connect the two main characters, and the sling-shot actions are the same, and it was later revealed that this experimentation lead to the 32X version of Chaotix.
Overview
A mysterious island rose from the sea shortly after the events of Sonic & Knuckles. Dr. Robotnik discovered the island, and found a mysterious ring inscribed with descriptions of the “Chaos Rings”, ancient Rings infused with Chaos Emerald energy. In order to find these rings, Robotnik built his base on the island. Mighty the Armadillo, Espio the Chameleon, Vector the Crocodile, and Charmy Bee also arrived at the island, and ended up being captured by Robotnik and Metal Sonic, and frozen in Robotnik’s machine. Knuckles, curious about the strange island, goes there as well, and manages to rescue Espio. The two then go on to stop Robotnik from getting the Chaos Rings.
Comment
Overall, despite looking very Sonic-esque and ticking all the boxes, the gameplay lets Chaotix down. The slingshot mechanic is fiddly and feels a bit forced, and the chop and change between fast Sonic style running and sudden stops to manoeuvre around levels are a big jarring.
Some nice ideas, well executed, but ultimately a bit of a disappointment.
Notes
The gameplay concepts from Chaotix can be seen in a prototype game called Sonic Crackers, for the standard Mega Drive. The rings that connect the two main characters, and the sling-shot actions are the same, and it was later revealed that this experimentation lead to the 32X version of Chaotix.