In the year 6236, Harrier once again receives a call for help, this time from the 214th sector, light-years from his cruiser. Harrier travels there quickly with his “cosmic gate”, and finds that Fantasy Land is in overrun by hostile forces. He resolves to once again save a world by fighting off the entire force himself.
With no hardware scaling chip in the Mega Drive, all the on-screen sprites are rendered at their different sizes, and flicked between to give the illusion of getting closer. The Space Harrier arcade machine, which did have the scaler chip, has smoother animation. It also features a huge hydraulic chair!
Overview
In the year 6236, Harrier once again receives a call for help, this time from the 214th sector, light-years from his cruiser. Harrier travels there quickly with his “cosmic gate”, and finds that Fantasy Land is in overrun by hostile forces. He resolves to once again save a world by fighting off the entire force himself.
Source: http://en.wikipedia.org/wiki/Space_Harrier_II
Comment
Not bad, simple shooter, dated badly
Notes
With no hardware scaling chip in the Mega Drive, all the on-screen sprites are rendered at their different sizes, and flicked between to give the illusion of getting closer. The Space Harrier arcade machine, which did have the scaler chip, has smoother animation. It also features a huge hydraulic chair!